《铁拳6》美式/国际版术语字典

2009-12-15 10:52   出处:动漫游戏联盟网   编辑:Radman 我要点评

  Commands 指令?

  1 |left punch |左拳?

  2 |right punch |右拳?

  3 |left kick |左腿?

  4 |right kick |右腿?

  5 |tag button |换人?

  any |any button but tag |除换人外任意键?

  f |tap forward |轻点前?

  F |hold forward |拉住前?

  b |tap back |轻点后?

  B |hold back |拉住后?

  u |tap up |轻点上?

  U |hold up |拉住上?

  d |tap down |轻点下?

  D |hold down |拉住下?

  d/f |tap down forward  |轻点前下?

  D/F |hold down forward |拉住前下?

  d/b |tap down back |轻点后下?

  D/B |hold down back |拉住后下?

  u/f |tap up forward |轻点前上?

  U/F |hold up forward |拉住前上?

  u/b |tap up back |轻点后上?

  U/B |hold up back |拉住后上?

  N |joystick in neutral  |摇杆回中?

  qcf |quarter circle forward |摇杆自下向前摇1/4圆?

  qcb |quarter circle back |摇杆自下向后摇1/4圆?

  hcf |half circle forward |摇杆自下向前摇半圆?

  hcb |half circle back |摇杆自下向后摇半圆

  First Person State 第一人称状态?

  FC |full crouch animation |蹲踞状态?

  WS |while standing up |由蹲踞中起立?

  WR |while running |跑动中?

  SS |side step either way |横移?

  SSL |side step to left |向左横移?

  SSR |side step to right |向右横移?

  BK |back towards the opponent |背向对手

  Grounded Positions 倒地姿势?

  PLD |play dead position face up &feet away  |装死形

  仰卧

  头朝向你?

  KND |knockdown position face up &feet towards |击倒形

  仰卧

  脚朝向你?

  SLD |slide position face down &feet away  |滑倒形

  俯卧

  头朝向你?

  FCD |face down position face down &feet towards |压倒形

  俯卧

  脚朝向你

  Character Specific Stance 人物特殊架构?

  BDS |bad stomach |Dr. Bosconovitch |腹痛 |

  FB |fall back |Dr. Bosconovitch |后仰 |

  EFB |electric fall back |Dr. Bosconovitch |带电后仰 |

  EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰 |

  HSP |handstand position |Eddy Gordo  |倒立 |

  RLX |relaxed position |Eddy Gordo  |坐构 |

  AOP |art of phoenix |Ling Xiaoyu |凤凰构 |

  RDS |rain dance stance |Ling Xiaoyu  |背向

  凌小雨 |

  LFF |left foot forward |Hwoarang |左构(左脚在前) |

  RFF |right foot forward |Hwoarang |右构(右脚在前) |

  LFS |left flamingo stance |Hwoarang |左挂(左脚抬起) |

  RFS |right flamingo stance |Hwoarang |右挂(右脚抬起) |

  VTS |vale tudo stance Craig |Marduk |坐骑 |

  DSS |dragon sign stance |Marshall Law |龙构一 |

  DFS |dragon fake step |Marshall Law |龙构二 |

  HMS |hit man stance |Lee Chaolan? Violet |狼构  |

  HBS |hunting bear stance |Kuma? Panda |伏击 |

  CRA |art of crane |Lei Wulong |鹤形 |

  SNA |art of snake |Lei Wulong |蛇形 |

  TGR |art of tiger |Lei Wulong |虎形 |

  DGN |art of dragon |Lei Wulong |龙形 |

  PAN |art of panther |Lei Wulong |豹形 |

  DRU |drunken master |Lei Wulong |醉步 |

  INS |indian sit |Yoshimitsu |打坐 |

  FLE |flea stance|Yoshimitsu |地雷刃 |

  MED |meditation |Yoshimitsu |冥想 |

  DCK |ducking |Steve Fox |蹲躲 |

  SWY |sway |Steve Fox |摆步 |

  LWV |left weave |Steve Fox |左摆 |

  RWV |right weave |Steve Fox |右摆 |

  FLK |flicker |Steve Fox |闪烁

  Hit Ranges 攻击段位?

  l |hits low (block d/b) |下段判定

  (蹲防) ?

  m |hits mid (block b) |中段判定

  (站防)?

  h |hits high (block b or duck) |上段判定

  (站防或下蹲闪避)?

  L |hits low and grounded opponents (block d/b) |下段判定

  可倒地追击

  (蹲防)?

  M |hits mid and grounded opponents (block b) |中段判定

  可倒地追击

  (站防)?

  Sm |hits special mid (block d/b or b) |特殊中段判定

  (站防或蹲防)?

  ! |unblockable hit |防御不能?

  <!>|unblockable hit which can be ducked |防御不能

  可下蹲闪避?

  {!} |unblockable hits grounded opponents  |防御不能

  可倒地追击 ?

  *!* |unblockable hits big grounded opponents |防御不能

  对大型人物可倒地追击?

  throw | |投技?

  " |indicates block point in string hits |十连技中的破绽

  Moves Properties 动作属性?

  BT |your back turned to the opponent  |进入背向

  (如:King b+4)?

  OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2)?

  OS |forces opponent's side to face you  |使对手侧向 (如:Hworoang LFF b+4 CH)?

  OSB |forces opponent's side to face you when blocked |使对手防御后背向

  (如:Hworoang RFF 3~4)?

  JG |juggle starter |发动浮空

  (如:Julia u/f+4)?

  BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1)?

  RC |recover crouching after a move |以蹲踞状态结束

  (如:Bryan d/f+3)?

  RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态

  (如:Paul d+1)?

  CH |requires a counter hit |需反击命中

  (如:Julia 1~2~1)?

  DS |double over stun |造成双重晕厥

  (如:Kazuya ws+2 clean)?

  FS |fall back stun |造成后仰晕厥

  (如:Nina d/b+2)?

  LS |lift stun |造成上升晕厥

  (如:Bryan d_d/b+2)?

  GS |gut stun |造成击腹晕厥

  (如:Kazuya ws+2)?

  KS |kneel stun |造成跪地晕厥

  (如:Bryan 1+2)?

  HS |hunch over stun |造成屈体晕厥

  (如:Kazuya d/f+1)?

  TS |trip stun |造成蹒跚晕厥

  (如:Julia b+3)?

  CS |crumple stun |造成击溃晕厥

  (如:T4 Kazuya b,b+2 CH) |

  CFS |crumple fall stun |造成击溃跌倒晕厥

  (如:Kazuya f+1+2)?

  CF |crumple fall |造成击溃跌倒

  (如:TT Jin b+4 CH)?

  BS |low block stagger (to attacking character)  |下段被防后崩坏(对攻击方)

  (如: | |Nina SS+4)?

  SH |stagger hit |造成踉跄后退

  (如 Nina 4 CH)?

  GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked)?

  GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防

  (如:King d/f+1 blocked)?

  c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空)?

  co |crouching opponent modifier (eg. KSco) |对手蹲踞限定

  (如:KSco意为击中蹲踞对手时造 | |成跪地晕厥)?

  cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定

  (如:FScco意为反击蹲踞对手 | |时造成跪地晕厥)?

  Throw Conventions 摔技用语?

  GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1?

  WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4?

  COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2?

  MA |Mad Axe |狂斧 |julia |qcb,f+2?

  TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2 | |?

  | | |jacks |d/b,f+1+2?

  pc |position change |换位 |T4所有人物 |1+3

  Strategy Conventions 战略用语?

  step |步法 |人物特有的移动方式?

  poke |牵制 |相对安全的试探性攻击?

  setup |设计 |指某种圈套,引诱对手进入某种状态的打法?

  mixup |混合 |用不同段位的攻击迫使对手选择?

  precanned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等?

  custom string  |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....)?

  counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手?

  minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击?

  dodge &retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish) | |?

  combo |连续技 |第一招中了,后面就都无法逃脱的一套招式?

  natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技?

  juggle |浮空连技 |用特定攻击将对方浮起后的追击?

  launcher |浮起技 |可用浮空连技追打的技巧?

  mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空)?

  tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (techcatch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...)?

  okizeme (oki) |倒地追加 |对倒地的对手进行追打


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