Commands 指令?
1 |left punch |左拳?
2 |right punch |右拳?
3 |left kick |左腿?
4 |right kick |右腿?
5 |tag button |换人?
any |any button but tag |除换人外任意键?
f |tap forward |轻点前?
F |hold forward |拉住前?
b |tap back |轻点后?
B |hold back |拉住后?
u |tap up |轻点上?
U |hold up |拉住上?
d |tap down |轻点下?
D |hold down |拉住下?
d/f |tap down forward |轻点前下?
D/F |hold down forward |拉住前下?
d/b |tap down back |轻点后下?
D/B |hold down back |拉住后下?
u/f |tap up forward |轻点前上?
U/F |hold up forward |拉住前上?
u/b |tap up back |轻点后上?
U/B |hold up back |拉住后上?
N |joystick in neutral |摇杆回中?
qcf |quarter circle forward |摇杆自下向前摇1/4圆?
qcb |quarter circle back |摇杆自下向后摇1/4圆?
hcf |half circle forward |摇杆自下向前摇半圆?
hcb |half circle back |摇杆自下向后摇半圆
First Person State 第一人称状态?
FC |full crouch animation |蹲踞状态?
WS |while standing up |由蹲踞中起立?
WR |while running |跑动中?
SS |side step either way |横移?
SSL |side step to left |向左横移?
SSR |side step to right |向右横移?
BK |back towards the opponent |背向对手
Grounded Positions 倒地姿势?
PLD |play dead position face up &feet away |装死形
仰卧
头朝向你?
KND |knockdown position face up &feet towards |击倒形
仰卧
脚朝向你?
SLD |slide position face down &feet away |滑倒形
俯卧
头朝向你?
FCD |face down position face down &feet towards |压倒形
俯卧
脚朝向你
Character Specific Stance 人物特殊架构?
BDS |bad stomach |Dr. Bosconovitch |腹痛 |
FB |fall back |Dr. Bosconovitch |后仰 |
EFB |electric fall back |Dr. Bosconovitch |带电后仰 |
EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰 |
HSP |handstand position |Eddy Gordo |倒立 |
RLX |relaxed position |Eddy Gordo |坐构 |
AOP |art of phoenix |Ling Xiaoyu |凤凰构 |
RDS |rain dance stance |Ling Xiaoyu |背向
凌小雨 |
LFF |left foot forward |Hwoarang |左构(左脚在前) |
RFF |right foot forward |Hwoarang |右构(右脚在前) |
LFS |left flamingo stance |Hwoarang |左挂(左脚抬起) |
RFS |right flamingo stance |Hwoarang |右挂(右脚抬起) |
VTS |vale tudo stance Craig |Marduk |坐骑 |
DSS |dragon sign stance |Marshall Law |龙构一 |
DFS |dragon fake step |Marshall Law |龙构二 |
HMS |hit man stance |Lee Chaolan? Violet |狼构 |
HBS |hunting bear stance |Kuma? Panda |伏击 |
CRA |art of crane |Lei Wulong |鹤形 |
SNA |art of snake |Lei Wulong |蛇形 |
TGR |art of tiger |Lei Wulong |虎形 |
DGN |art of dragon |Lei Wulong |龙形 |
PAN |art of panther |Lei Wulong |豹形 |
DRU |drunken master |Lei Wulong |醉步 |
INS |indian sit |Yoshimitsu |打坐 |
FLE |flea stance|Yoshimitsu |地雷刃 |
MED |meditation |Yoshimitsu |冥想 |
DCK |ducking |Steve Fox |蹲躲 |
SWY |sway |Steve Fox |摆步 |
LWV |left weave |Steve Fox |左摆 |
RWV |right weave |Steve Fox |右摆 |
FLK |flicker |Steve Fox |闪烁
Hit Ranges 攻击段位?
l |hits low (block d/b) |下段判定
(蹲防) ?
m |hits mid (block b) |中段判定
(站防)?
h |hits high (block b or duck) |上段判定
(站防或下蹲闪避)?
L |hits low and grounded opponents (block d/b) |下段判定
可倒地追击
(蹲防)?
M |hits mid and grounded opponents (block b) |中段判定
可倒地追击
(站防)?
Sm |hits special mid (block d/b or b) |特殊中段判定
(站防或蹲防)?
! |unblockable hit |防御不能?
<!>|unblockable hit which can be ducked |防御不能
可下蹲闪避?
{!} |unblockable hits grounded opponents |防御不能
可倒地追击 ?
*!* |unblockable hits big grounded opponents |防御不能
对大型人物可倒地追击?
throw | |投技?
" |indicates block point in string hits |十连技中的破绽
Moves Properties 动作属性?
BT |your back turned to the opponent |进入背向
(如:King b+4)?
OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2)?
OS |forces opponent's side to face you |使对手侧向 (如:Hworoang LFF b+4 CH)?
OSB |forces opponent's side to face you when blocked |使对手防御后背向
(如:Hworoang RFF 3~4)?
JG |juggle starter |发动浮空
(如:Julia u/f+4)?
BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1)?
RC |recover crouching after a move |以蹲踞状态结束
(如:Bryan d/f+3)?
RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态
(如:Paul d+1)?
CH |requires a counter hit |需反击命中
(如:Julia 1~2~1)?
DS |double over stun |造成双重晕厥
(如:Kazuya ws+2 clean)?
FS |fall back stun |造成后仰晕厥
(如:Nina d/b+2)?
LS |lift stun |造成上升晕厥
(如:Bryan d_d/b+2)?
GS |gut stun |造成击腹晕厥
(如:Kazuya ws+2)?
KS |kneel stun |造成跪地晕厥
(如:Bryan 1+2)?
HS |hunch over stun |造成屈体晕厥
(如:Kazuya d/f+1)?
TS |trip stun |造成蹒跚晕厥
(如:Julia b+3)?
CS |crumple stun |造成击溃晕厥
(如:T4 Kazuya b,b+2 CH) |
CFS |crumple fall stun |造成击溃跌倒晕厥
(如:Kazuya f+1+2)?
CF |crumple fall |造成击溃跌倒
(如:TT Jin b+4 CH)?
BS |low block stagger (to attacking character) |下段被防后崩坏(对攻击方)
(如: | |Nina SS+4)?
SH |stagger hit |造成踉跄后退
(如 Nina 4 CH)?
GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked)?
GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防
(如:King d/f+1 blocked)?
c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空)?
co |crouching opponent modifier (eg. KSco) |对手蹲踞限定
(如:KSco意为击中蹲踞对手时造 | |成跪地晕厥)?
cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定
(如:FScco意为反击蹲踞对手 | |时造成跪地晕厥)?
Throw Conventions 摔技用语?
GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1?
WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4?
COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2?
MA |Mad Axe |狂斧 |julia |qcb,f+2?
TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2 | |?
| | |jacks |d/b,f+1+2?
pc |position change |换位 |T4所有人物 |1+3
Strategy Conventions 战略用语?
step |步法 |人物特有的移动方式?
poke |牵制 |相对安全的试探性攻击?
setup |设计 |指某种圈套,引诱对手进入某种状态的打法?
mixup |混合 |用不同段位的攻击迫使对手选择?
precanned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等?
custom string |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....)?
counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手?
minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击?
dodge &retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish) | |?
combo |连续技 |第一招中了,后面就都无法逃脱的一套招式?
natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技?
juggle |浮空连技 |用特定攻击将对方浮起后的追击?
launcher |浮起技 |可用浮空连技追打的技巧?
mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空)?
tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (techcatch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...)?
okizeme (oki) |倒地追加 |对倒地的对手进行追打